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Physics / Rigid-Body Engine
C++ · OpenGL
Overview
A small 2D/3D physics engine from scratch — collision detection (SAT or GJK), constraint solving, and multiplen integrators (Euler, RK4, semi-implicit) with a benchmark comparing energy drift/stability across methods.
Architecture & tradeoffs
TODO — outline the offline-first sync architecture: local persistence layer, conflict resolution on reconnect, and why that approach won over a naive last-write-wins sync.
- • TODO — local-first storage choice vs. a thin client hitting a remote API directly
Completion0%
CI/CD
TODO — add CI badge (build + test status)
Real users
TODO — brigade staff count / clinics using it, if shareable
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